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One system, your machine

Think it through. Watch it get made.

Talk it out in chat. DuoHand then opens the software you already own, does the work, and hands back the files — drawings, models, sheets, decks.

See it run a collection

How deep it goes

Follow one collection, end to end

Jewellery is where DuoHand runs deepest today. Every step below is work it does in full, in your files.

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It takes the brief

Tell it who the collection is for. It asks what a good designer would ask, then writes a brief a workshop can actually build from.

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It draws real directions

Several directions, each with a point of view. Kill the ones that miss. It remembers a rejection as sharply as a yes.

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It argues with you

Mark up any sketch. When a change would thin a wall or crowd a setting, it says so and shows you the number.

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It builds the family

One piece becomes rings, pendants, earrings — proportioned against each other, sized to a real hand and a real neck.

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It fills the tech sheet

Metal, stones, tolerances, finishes — every figure read straight off the model.

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It makes the book

The deck you put in front of a buyer, laid out from the same pieces, ready the same day.

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I need a brief

Say who the collection is for and what it has to do. DuoHand asks the questions a designer would ask — occasion, price band, metal, stone budget, who the buyer is — and writes a brief the workshop can build from.

Measured, to the millimetre

Every line ends in a number the bench can cut to

Wall thickness. Seat width. Prong position. Tolerance. A model holds them and says when one is wrong, so the tech sheet is read back off the piece.

Your workshop gets millimetres. Your client gets a render made from the same file.

A yes teaches it

What you approve becomes the line it holds for the rest of the collection.

A no teaches it more

The directions you kill are kept with the reason, so the same miss does not come back.

Your archive counts

Pieces you have already made are read as evidence of how you work, not as pictures to copy.

It argues from it

When a request would break that line, it says so before it draws.

Your own computer

Meets you where you already work

Install DuoHand Bench and connect it once. Duo then runs on your machine: it opens your files, drives your design software, reads what came out on screen, and reports every step. Anything that writes, runs or looks asks you first — once, for this task, or always.

Works in your files

Opens what is already on your machine and saves the work back beside it.

Drives the software you own

Illustrator and Rhino today, step by step, in the file you will hand over.

Checks its own work

It looks at what it made, compares it to what you asked for, and fixes the gap.

Asks before every move

Once, for this task, or always — you decide every time it wants to write, run or look.

What it hands back

Finished files, not conversation

A brief

Written from your answers, in the language a workshop reads.

Sketch directions

Several, each with a point of view and a reason.

A CAD model

Built in Rhino on your machine, in the file your bench already uses.

A tech sheet

Metals, stones, tolerances and finishes, read off that model.

Renders

Made from the same file, so the picture and the piece agree.

A deck

Laid out in Illustrator, ready to present.

Every model worth using

It runs on all of them, and picks

Claude, GPT, Gemini, DeepSeek and GLM for thinking; GPT Image, Gemini, Qwen and FLUX for pictures. DuoHand chooses per step — the sharpest model to argue about a direction, a fast one to answer a roll call, the right one to render.

When a better model ships it appears on the shelf. Your work stays where it is.

Who it is for

Built for people who make things

The designer working alone

You keep the judgement and lose the nights spent redrawing the same ring in three sizes.

The brand with a house style

It learns the line your collections hold and refuses to drift from it, season after season.

The workshop that gets the file

Millimetres instead of impressions, in the format already on the bench.

Questions

The questions that matter

Bring one piece. See what it hands back.

A brief, a sketch on paper, or a photograph of something you have already made.