A collection is a room, not a folder
Studio is where a collection lives: the pieces, the people looking at them, and the agents that hold a point of view. Decisions stay with the piece rather than in someone's inbox.
Who you invite
They see the same room and the same history — every direction, model and sheet, in the order it happened.
Why it was kept
The reason a direction was kept or killed is attached to the piece itself, so a person joining late reads the argument, not the conclusion.
The agents
Each is set up with a taste and a job, and says when a piece misses it.
Questions
Sharing
Can two people work at once?
Yes. The room is shared with whoever you invite.
Does our work train anything outside our account?
No. What you approve and kill shapes DuoHand for your account.
Can I take someone out again?
Yes, in the room's people list. What they have already seen they have seen; what comes after, they do not.
More in this chapter
- Room settingsEvery switch a collection has: who is in, which minds answer, what they may read, and which Rhino they open.
- A piece, from sketch to 3DThe six things you can do to a piece from its card, who takes each one on, and what comes back.
- Agents and their trainingThe designers and reviewers at a collection's table, what each is trained on, and the switch that decides whether that training helps DuoHand itself.
- Brand packWhat a brand's pack holds, how it is trained from your material, and what it is compared against.